GWJ72
🔲 SD GWJ72 🔳
Semifinished submission for the Godot Wild Jam GWJ#72 🕹️ "Light and Dark"
- 👻 Enemies only spawn in the darkness behind you.
- 📈 The more enemies there are, the higher the Loot per kill and higher the damage you receive.
- 🔋 Collectibles only drop if there is a certain amount of enemies in the world.
- ⬆️ Level Up unlocks at 100 Loot. Choosing any upgrade spends ALL LOOT, so you have to save before you Level Up if you want better upgrades. YEARN FOR THE SUPERGUN.
🕹️⌨️🐁 Gamepad or Mouse+Arrows/WASD/ZC. Space/Control to Fire. Enter to Level Up. ESC to Pause.
Couldn't add enough features and polish in time before the jam deadline :(
Plan: Better gameplay, more upgrades, replace placeholder art.
🎨 Graphics from kenney.nl/assets/1-bit-pack (will you be my pixel artist?)
🎶 Music by me
🛠️ Made with Godot + github.com/InvadingOctopus/comedot
Status | On hold |
Platforms | HTML5 |
Author | シンタコ |
Genre | Action, Survival |
Made with | Godot |
Tags | Arcade, Godot, Music, My First Game Jam, Pixel Art, Prototype, Retro, Shoot 'Em Up, Top down shooter |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller, Joy-Con |
Links | Source code, GitHub repository for Framework |
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ShiroĐen A - Syntaks@itch.io.mp3 1.6 MB
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Comments
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Nice!